Real-TimeDistributed SystemsPlatform

MultiplayerGamingBackend

Multi-region game server infrastructure supporting up to 480K concurrent players with improved global latency.

Arcade InteractiveGaming & Entertainment
20246 months
480K

Concurrent Players

~80ms

Global Latency

~23%

Retention Increase

8

Edge Regions

Multiplayer Gaming Backend
The Challenge

Arcade's multiplayer title was struggling with high ping times for players outside North America, and their single-region setup couldn't absorb traffic spikes around major events without degraded performance.

Our Approach

We deployed game servers across 8 edge regions and built a matchmaking layer that factors in latency alongside skill rating. A custom UDP protocol reduces per-packet overhead, and CRDT-based state sync helps the system stay consistent during brief network interruptions.

The Outcome

Players in previously underserved regions saw measurable ping improvements, and session drop rates declined. The infrastructure held up during the post-launch traffic peak with only minor matchmaking queue delays. Compute costs came down compared to the previous over-provisioned single-region setup.